![]() ![]() Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums. Possible values are:Ĭondition: Code or String - (Optional, default ] call BIS_fnc_ambientAnimCombat Additional Information See also: BIS_fnc_ambientAnim Notes One of the most important mods I’ve come across over the past year is the ALiVE system, which goes a long way toward bridging whatever gap remains between Arma 3 and traditional wargames. Animations can be cancelled using unit call BISfncambientAnimterminate. ALiVE Dynamic Recon Ops Dynamic Universal War System ALiVE. Possible values are:ĮquipmentLevel: String - (Optional, default "RANDOM") The equipment level of the unit. Description: Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away. ![]() Execution: call Groups: Ambient Syntax Syntax: call BIS_fnc_ambientAnimCombat Parameters: unit: Object - Unit where the animations will be played animationSet: String - (Optional, default "STAND") The animation set to play. Animations can be cancelled using _unit call BIS_fnc_ambientAnim_terminate.
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